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1. Sticky:Brain in a Box on Singularity - in Test Server Feedback [original thread]
It sounds like BIAB is a major effort in coding, congratulations to the whole programming team responsible for what must have been a difficult job. CCP Habakuk wrote: Brain in a Box: On Tranquility all your skills are recalculated each tim...
- by Liet Ormand - at 2015.04.30 14:35:15
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2. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
CCP - I am interested in the graph assessing Battlecruiser use. Since this assessment (in the blog) was made based on PvP activities, is the purpose of BCs to engage in PvP activities only? Or if not, is there a similar graph in existence for ...
- by Liet Ormand - at 2015.03.02 18:58:31
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3. Announcement:Regarding Recent Connection Issues - in EVE General Discussion [original thread]
Barakach wrote: Place proxy servers at major IXs around the world and use private routes to connect back to the primary server and make the primary server not be routable on the public Internet. yes? This mostly relocates the problem, and ...
- by Liet Ormand - at 2015.01.26 20:38:55
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
As the author of one of the other threads linked, I'm going to point out here for the record that my thread actually has very little to do with the idea or mechanics of cloaking in game. However, having learned my lesson about the community here,...
- by Liet Ormand - at 2015.01.13 17:52:33
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5. Enhancing business opportunities: Ship and Item Liens - in Player Features and Ideas Discussion [original thread]
It wouldn't be a complete idea without someone to come in and bash it because they are emotionally opposed to it. Thanks guys!
- by Liet Ormand - at 2015.01.09 20:22:44
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6. Enhancing business opportunities: Ship and Item Liens - in Player Features and Ideas Discussion [original thread]
In Eve , the virtual nature of the experience prohibits most of the "or else" type of behaviors that go along with various business agreements in the real world. There are no courts, no police for contracts, etc. Retribution for any attack, broke...
- by Liet Ormand - at 2015.01.09 19:49:24
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7. Summary of complimentory additions to the manual control change (WSA... - in Player Features and Ideas Discussion [original thread]
The second great design decision CCP made is the model for determining how much math has to be done to check for collisions in space. They use a path projection based on your ship's bounding box and speed. Essentially, they use motion prediction (...
- by Liet Ormand - at 2015.01.07 18:23:07
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8. Summary of complimentory additions to the manual control change (WSA... - in Player Features and Ideas Discussion [original thread]
Quote: Let's remember what EVE is, it's not a first person flight sim, the WASD controls are fixing a fairly terrible manual movement system but shouldn't be taken to that much depth. That said, cockpit view might be a cool gimmick for pretty v...
- by Liet Ormand - at 2015.01.07 17:49:30
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9. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Liet Ormand wrote: Gully Alex Foyle wrote: OP, you do realize that would probably include yourself as well? Show me an instance in which I've used abusive language or derisive comments toward anyone and I'll han...
- by Liet Ormand - at 2014.12.31 22:47:29
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10. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Liet Ormand wrote: [quote=ShahFluffers] Yes his counter proposal is eloquent and to the point. It highlights an issue we see often. Perhaps, but what I was referring to is his sense of entitlement toward the game and his ...
- by Liet Ormand - at 2014.12.31 21:46:01
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11. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: OP, you do realize that would probably include yourself as well? Show me an instance in which I've used abusive language or derisive comments toward anyone and I'll handsomely apologize.
- by Liet Ormand - at 2014.12.31 21:43:59
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12. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Counter-proposal: anyone in an NPC or 1-man-corp and/or players under a certain age (say, 1 year) cannot post in the Features and Ideas forum. Negative feedback is still feedback. The reason you have to post your ideas her...
- by Liet Ormand - at 2014.12.31 21:15:07
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13. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
I don't want to hand out anything. I'm just a player. Rather, I'm suggesting an idea (somewhat facetiously) to point out through the use of humor that many people here are rather negative toward their fellow players and posters simply because the...
- by Liet Ormand - at 2014.12.31 21:12:30
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14. Best idea yet for improving the game - in Player Features and Ideas Discussion [original thread]
CCP - Here's the best idea I've had yet for improving the game. Make a note of the user names of all the angry people who post here vilifying your programmers for any small bugs, who complain endlessly about any change they don't like, and who ...
- by Liet Ormand - at 2014.12.31 20:50:29
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15. Improving the Hamsters - in Player Features and Ideas Discussion [original thread]
It took me about 20 minutes to download and install the client on a newly built PC two days ago. I'm in Minnesota, US. My Internet provider is Comcast, who sucks in many ways but at least does deliver reasonable speed. I have a "business class" c...
- by Liet Ormand - at 2014.12.31 20:33:47
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16. Primae-PI Drones - in Player Features and Ideas Discussion [original thread]
Erasmus Grant wrote: I know the Primae is just a blue Noctis to make PI feel special, but it has the appearance of a drone bay. I was wondering if it was possible for CCP to add PI drones that would go pick up containers launched in space from ...
- by Liet Ormand - at 2014.12.31 20:29:19
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17. New ship/class idea - Sun birds - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Leaving aside your talk of frigates instantly regenerating shields even under fire from heavier guns, and introducing ships that are unable to use an entire race of weapons (it will never happen) Frigates or similar that can...
- by Liet Ormand - at 2014.12.31 20:24:06
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18. New ship/class idea - Sun birds - in Player Features and Ideas Discussion [original thread]
DaeHan Minhyok wrote: If you want a ship that gets a cap bonus when its within a certain AU of the sun and a penalty when its too far from the sun with a neutral no effect band in the middle, that could be fun and interesting. The rest of your ...
- by Liet Ormand - at 2014.12.31 17:51:15
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19. New ship/class idea - Sun birds - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: And there lies the basic problem. In order for a ship to be forced to frequently refuel, the benefit it gains has to be commensurately as great to make it worth flying. And since it is a very significant downside, it means a ve...
- by Liet Ormand - at 2014.12.31 17:44:48
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20. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Killboards are past information only. So they may give you an idea of what to expect, and when and where to expect it, but there are no guarantees. Not like local and watchlists. That's actually not true. I work for...
- by Liet Ormand - at 2014.12.31 16:37:10
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